Saturday, February 7, 2009

Flash Game Review: Robokill

While I did plan to have console game reviews on this blog (and still do), this recession has made it impossible to have access to a large amount of console games. So, in the meantime, I can review another type of game, arguably just as fun: flash games.

My first flash game review is of Robokill, an exciting "WASD" shooter (meaning you use the W, A, S, and D buttons to move) from Rock Solid Arcade.

Click here to play Robokill

Now, before I start, I would like to mention the one major flaw with the game: you have to pay to play! This is only for the later episodes, however, and not the first episode. I will only be reviewing the first episode because I refuse to pay for a flash game, no matter how good it is.

The difference between Robokill and other flash games is apparent when you begin playing. The graphics are crisp and sharp, almost enough to be on a portable game console like the DS. The game is also much more in-depth then others. As you collect money from destroying rooms full of robots, you can spend the money to upgrade your weaponry. However, instead of just having one weapon you upgrade ridiculously, you can choose what weapons to use.

The shop screen

You have four slots available for your weapons, as well as four slots to use healing and defense items. The most interesting part in my opinion is the different weapon types. You start off with a light blaster, but there is also shotguns, grenades, and the most powerful laser. Each one has it's own benefits and disadvantages.

Robokill is a great game, and Rock Solid Arcade should be proud. I give Robokill a 9.5/10 simply because of a few tiny faults that could have been fixed up.

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